I am sometimes available for remote sessions:
- AMA (ask me anything) session where we talk about anything that is on your mind.
- Price: €4000 per hour.
- Typical topics: questions about my videos/books/presentations, team coaching/mentoring, discussions about agile leadership, etc
- Prerecorded talk followed by live remote Q&A / discussion. This comes in two flavors:
- Price: €8000. I’ll do a short live intro, stream the talk to everyone, then stay around for up to 45 mins of Q&A or discussions.
- Another option is to stream the talk yourself, or ask people to watch it in advance, and then I come in after for a Q&A. That equates to an AMA session (€4000 per hour).
- Note: I rarely do live remote talks. I find that prerecorded material work better, combined with live discussion after. You will know both the length and content of the talk in advance, less risk of technical problems since the material is already online, no risk of time overrun, and I will be less exhausted after and have more energy for discussions. It also means you don’t need figure out how to record and distribute the talk.
You can book me up here. The calendar slots are tentative, so please wait for a confirmation before considering it definite. If I don’t respond within a week then it is safest to assume that I’m not available. Preparation meetings are normally not needed, but they can also be booked the same way (debited as an AMA session).
All prices include a full money-back guarantee if you are dissatisfied for whatever reason.
Below is a list of some of my currently popular talks with decent recording quality. But if you find anything else online that’s fine too.
Questions? Feel free to drop me an email at firstname.lastname@example.org. If I don’t respond within a week than that probably means I’m not available. Maybe one of my awesome Crisp colleagues may be able to help you instead, contact info here.
Agile, where are we at?
- Length: 45m
- Abstract: Everyone is talking about Agile. I stumbled into this 15+ years ago and have been living and breathing Agile since then, seeing it grow from a small movement within software, into an industry-wide revolution and then gradually become mainstream. More and more companies around the world, even big traditional companies, are turning themselves inside out trying to be Agile. Now it’s time to take a step back and reflect. What is going on? What is this all about? And where is it headed?
- Target audience: People who know the basics of agile already.
- Link: https://blog.crisp.se/2017/09/11/henrikkniberg/agile-where-are-we-at
Confessions of a Change Agent
or Everyone wants change, but nobody wants to be changed
- Length: 45m
- Abstract: Agile is all about change and continuous improvement, so we are all change agents. But how does organizational change actually happen? It’s rarely as pretty and simple as in the books. In this talk I’ll share some stories and tricks of the trade, as well as common misconceptions and pitfalls. I offer no silver bullets – just some hard-earned experiences that may help you improve as a change agent.
- Target audience: People who want to create change
- Link: https://www.youtube.com/watch?v=H-TIpXMvDaQ
Agile in a nutshell
- Length: 15m
- Abstract: What is Agile all about? This is essentially a full day course compressed into 15 minutes. The video is called ”Agile Product Ownership in a Nutshell” but isn’t really specific to the PO role at all.
- Target audience: People who wonder what agile is all about
- Link: https://www.youtube.com/watch?v=502ILHjX9EE
Test automation: how we use Minecraft to test Minecraft
- Length: 25m
- Abstract: At Mojang we’ve built a test framework that allows us to, well, use Minecraft to test Minecraft. In this talk I’ll demo the framework and tell the story of why we built it and what we learned. And share some tips about test automation in general.
- Target audience: People who want some inspiration to improve their own test automation
- Link: https://www.youtube.com/watch?v=vXaWOJTCYNg
How we manage Minecraft releases
- Length: 30m
- Abstract: In the Minecraft team we’re continuously experimenting with how to do effective release management, with concepts such as Minimum Lovable Product and four levels of Done. In this talk I’ll share what we’ve been doing and what we’ve learned so far.
- Target audience: People who want to learn about interesting ways to do agile release management
- Link: https://www.youtube.com/watch?v=-5m2MHhtM3Q
Minimize the gap between Maker and User
- Length: 35m
- Abstract: In this talk I share some of the most important things I’ve learned about product development, with real-life examples from Spotify, LEGO, and Minecraft development. Spoiler alert: the main insight is in the name of the talk.
- Target audience: People who wonder how successful products get made
- Link: https://www.youtube.com/watch?v=I8vYcrgjLAo
Feel free to suggest other talks. I have a lot of recorded talks online, the ones above are just a selection. I’ve picked some that are popular and have decent recording quality. In some cases I also re-record a talk in my studio to get better quality.