Product Ownership, Hypothesis-driven Development & Visualization
After two decades of active engagement in Product Management and Agile Development I have identified three principles that generates the ability to simplify complex projects and execute them productively. These principles have become the core of my practise and the key to the success of the teams and organisations I have helped.
The first principle is understanding Product Ownership as a process which is systematic, which can be learned and applied by teams and which transforms entire organisations. When Product Ownership is no longer the role of one single person but becomes instead the intersection between technology, design and business for a team that works together, we can build amazing organisations which can evolve at exceptional speed.
The second principle is the use of powerful visualisations throughout the process. These give the team an overview, allow them to simplify complex relationships and to highlight relevant factors. This engages the whole team and makes it possible for an entire organisation to share the same vision and move together and coordinated to achieve the shared goals.
Thirdly, a practise that has turned out to be extremely effective for changing the mindset and improving the decision-making process of many of the organisations is implementation of Hypothesis-driven Development.
The combination of these three elements have a profound and dramatic though quite subtle impact. Resistance to change fades away when people are allowed to participate in a transformation process that feels natural and self-understood.
Kanban (Lean Development)
20 Years of professional experience
Agile and Product Owner Coach 2015-04 – Now
Vattenfall R&D, Sweden
Newgen Knowledge Works, India
GPSL – Global Publishing Solutions, Great Britain
Sussa Group (Landstingen i Östergötland, Sörmland, Västerbotten, Västernorrland), Sweden
Dohi Sweden AB, Sweden
Development Manager 2012-03 – 2015-03
Ping Pong AB, Sweden
CEO and Founder 2007-10 – 2012-02
Nordic River Software AB, Sweden
Project Manager and Researcher 2001-2005
Interaction Design Lab in Designhögskolan Umeå, Sweden
Product Manager 1997 –2001
Reachin Technologies AB, Sweden